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Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Intermediate

Pre-requisites

SOC00118 - Introduction to Sociology AND 36 credit points in any SCU units

Unit aim

Invites students to use their sociological imagination to critically evaluate social changes accompanying the emergence of new information and communication technologies (ICTs). Students will examine the structures and effects of ICTs and social media technologies in relation to civil society, citizen privacy, social inequality, commerce and government.

Unit content

Topic 1: Computers and the Internet - a history
Topic 2: Sociology of technology
Topic 3: Society - informational or networked?
Topic 4: Communities - virtual and real
Topic 5: Identities - fluid and stable
Topic 6: The public space
Topic 7: Civil society
Topic 8: Government
Topic 9: Power and surveillance
Topic 10: Business
Topic 11: Digital divide

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: , GA2: , GA3: , GA4: , GA5: , GA6: , GA7:
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 critically analyse social practices that incorporate the use of computers, the Internet and social media technologies
2 explore the relationship between online and offline personal identities and the impact this may have for society
3 articulate the ethical and political implications of Web 2.00 technologies for individuals, their communities, the government and business
4 use asynchronous (discussion board, Twitter, blogs, email discussion lists) means of communicating online
5 recognise and examine socio-technic systems evidencing new forms of social organisation using Web 2.0 technologies.

On completion of this unit, students should be able to:

  1. critically analyse social practices that incorporate the use of computers, the Internet and social media technologies
    • GA1:
  2. explore the relationship between online and offline personal identities and the impact this may have for society
    • GA4:
  3. articulate the ethical and political implications of Web 2.00 technologies for individuals, their communities, the government and business
    • GA4:
  4. use asynchronous (discussion board, Twitter, blogs, email discussion lists) means of communicating online
    • GA6:
  5. recognise and examine socio-technic systems evidencing new forms of social organisation using Web 2.0 technologies.
    • GA1:
    • GA4: