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China - Guangxi UST N/A
Term4
Coomera
Term1
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Gold Coast
Term4
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Melbourne
Term4
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Term1,4
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Papua New Guinea - IBSU Port Moresby N/A
Term4
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Unit Summary

Unit type

UG Coursework Unit

Credit points

12

Unit aim

Focuses on designing the User Experience (UX), applying principles of psychology including cognition, perception and graphic design. Using prototyping tools, development and animation environments, students will design and develop interactive online content and simple interactive web-based applications. UX specialists are in high demand for web and mobile applications.

Unit content

1. User experience and the design of interactive applications

2. Design Thinking and user-centred design

3. User Interfaces for the web

4. User Interfaces for interactive applications

5. Designing effective feedback and interactivity

6. Designing for different types of applications 

 
 

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

On completion of this unit, students should be able to:
1 apply User Experience principles and industry-standard design patterns to the design of web pages and interactive applications
2 apply Design Thinking processes and user-centred design and evaluation methods to meet user requirements
3 produce and present documentation to effectively communicate interactive application designs
4 design effective interactive prototypes using multimedia software and tools

On completion of this unit, students should be able to:

  1. apply User Experience principles and industry-standard design patterns to the design of web pages and interactive applications
  2. apply Design Thinking processes and user-centred design and evaluation methods to meet user requirements
  3. produce and present documentation to effectively communicate interactive application designs
  4. design effective interactive prototypes using multimedia software and tools

Prescribed texts

  • No prescribed texts.

  • No prescribed texts.
Prescribed texts may change in future teaching periods.