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Location Domestic International
China - Guangxi UST N/A
Term5
Coomera
Term3
Term3
Gold Coast
Term3,5
Term3,5
Melbourne N/A
Term3,5
Online
Term3,5
Term3
Papua New Guinea - IBSU Port Moresby N/A
Term3,5
Perth N/A
Term3,5
Sydney N/A
Term3,5

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

Unit aim

Introduces the basic principles of object-oriented programming using a standard programming language and a learning environment. Students will gain a thorough theoretical and practical understanding of the programming process, including the ability to write and debug programs, stepwise refine code, use object-oriented development, develop appropriate algorithms and write modularised code using methods. Emphasis in the unit is at all times on a sound understanding of the principles involved, with particular attention being paid to worked examples to demonstrate these principles in a clear and straightforward fashion.

Unit content

1. Introduction to Programming

2. Writing Programs

3. More about Methods

4. Object Interaction

5. Decisions

6. Constructors and Overloading

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

On completion of this unit, students should be able to:
1 install and use a programming environment to build simple object-oriented programs
2 explain the behaviour of simple programs involving the fundamental programming constructs
3 use and create programming classes and methods using accepted best practice
4 refactor code to make code more readable and well-formed

On completion of this unit, students should be able to:

  1. install and use a programming environment to build simple object-oriented programs
  2. explain the behaviour of simple programs involving the fundamental programming constructs
  3. use and create programming classes and methods using accepted best practice
  4. refactor code to make code more readable and well-formed

Prescribed texts

  • No prescribed texts.

  • Prescribed text information is not currently available.
Prescribed texts may change in future teaching periods.