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Coomera Session 2 Session 2
Online Session 2 Session 2

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Advanced

Unit aim

Examines image-sound relations across a range of screen based contexts, focusing on film music and sound design, live audio visual performance, and interactive game environments. Students analyse and create music/sound works that accompany image tracks.

Unit content

  • Screen sound categories
  • Analysis of screen sound and music
  • Film music composition processes – concept development, spotting, technical processes
  • Functions of film music
  • Use of songs in film
  • Sound design: foley, effects, location recording
  • Live AV – styles and genres, processes and techniques
  • Game sound and virtual worlds

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: Intellectual rigour, GA2: Creativity, GA3: Ethical practice, GA4: Knowledge of a discipline, GA5: Lifelong learning, GA6: Communication and social skills, GA7: Cultural competence
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 Understand and apply screen sound theory to a variety of screen based media contexts. Intellectual rigour Communication and social skills
2 Create and present sound/music tracks to accompany given image tracks. Creativity Communication and social skills
3 Demonstrate advanced level technical skills in relation to the creation of sound/music tracks to accompany image tracks. Intellectual rigour Communication and social skills
4 Evaluate and reflect on creative practice outcomes and processes in relation to advance level practices. Intellectual rigour Creativity Communication and social skills

On completion of this unit, students should be able to:

  1. Understand and apply screen sound theory to a variety of screen based media contexts.
    • GA1: Intellectual rigour
    • GA6: Communication and social skills
  2. Create and present sound/music tracks to accompany given image tracks.
    • GA2: Creativity
    • GA6: Communication and social skills
  3. Demonstrate advanced level technical skills in relation to the creation of sound/music tracks to accompany image tracks.
    • GA1: Intellectual rigour
    • GA6: Communication and social skills
  4. Evaluate and reflect on creative practice outcomes and processes in relation to advance level practices.
    • GA1: Intellectual rigour
    • GA2: Creativity
    • GA6: Communication and social skills

Prescribed texts

  • No prescribed texts.
Prescribed texts may change in future study periods.