Not currently available in 2017
UG Coursework Unit
Level of learning
Examines image-sound relations across a range of screen based contexts, focusing on film music and sound design, live audio visual performance, and interactive game environments. Students analyse and create music/sound works that accompany image tracks.
- Screen sound categories
- Analysis of screen sound and music
- Film music composition processes – concept development, spotting, technical processes
- Functions of film music
- Use of songs in film
- Sound design: foley, effects, location recording
- Live AV – styles and genres, processes and techniques
- Game sound and virtual worlds
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
|On completion of this unit, students should be able to:||GA1||GA2||GA3||GA4||GA5||GA6||GA7|
|1||Understand and apply screen sound theory to a variety of screen based media contexts.|
|2||Create and present sound/music tracks to accompany given image tracks.|
|3||Demonstrate advanced level technical skills in relation to the creation of sound/music tracks to accompany image tracks.|
|4||Evaluate and reflect on creative practice outcomes and processes in relation to advance level practices.|
On completion of this unit, students should be able to:
Understand and apply screen sound theory to a variety of screen based media contexts.
Create and present sound/music tracks to accompany given image tracks.
Demonstrate advanced level technical skills in relation to the creation of sound/music tracks to accompany image tracks.
Evaluate and reflect on creative practice outcomes and processes in relation to advance level practices.