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Lismore Session 2 Session 2

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Advanced

Unit aim

Examines image-sound relations across a range of screen based contexts, focusing on film music and sound design, live audio visual performance, and interactive game environments. Students analyse and create music/sound works that accompany image tracks.

Unit content

  • Screen sound categories
  • Analysis of screen sound and music
  • Film music composition processes – concept development, spotting, technical processes
  • Functions of film music
  • Use of songs in film
  • Sound design: foley, effects, location recording
  • Live AV – styles and genres, processes and techniques
  • Game sound and virtual worlds

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: , GA2: , GA3: , GA4: , GA5: , GA6: , GA7:
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 Understand and apply screen sound theory to a variety of screen based media contexts.
2 Create and present sound/music tracks to accompany given image tracks.
3 Demonstrate advanced level technical skills in relation to the creation of sound/music tracks to accompany image tracks.
4 Evaluate and reflect on creative practice outcomes and processes in relation to advance level practices.

On completion of this unit, students should be able to:

  1. Understand and apply screen sound theory to a variety of screen based media contexts.
    • GA1:
    • GA6:
  2. Create and present sound/music tracks to accompany given image tracks.
    • GA2:
    • GA6:
  3. Demonstrate advanced level technical skills in relation to the creation of sound/music tracks to accompany image tracks.
    • GA1:
    • GA6:
  4. Evaluate and reflect on creative practice outcomes and processes in relation to advance level practices.
    • GA1:
    • GA2:
    • GA6:

Prescribed texts

  • No prescribed texts.
Prescribed texts may change in future teaching periods.