Availabilities:

Location Domestic International
Gold Coast
Term2
Term2
Melbourne
Term2
Term2
Online
Term2,5
N/A
Papua New Guinea - IBSU Port Moresby N/A
Term2,5
Perth
Term2
Term2
Sydney
Term2
Term2

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

Unit aim

Considers ways to understand user needs, goals and tasks. This unit deals with analysis methods for human-centred design of information-rich user interfaces and user experiences. Covers methods applicable to formative and summative testing and evaluation. Students learn to extract and analyse findings into audience segments, personas and scenarios that model user behaviour.

Unit content

1. Understanding requirements

2. Methods of UX evaluation

3. Cross-channel UX

4. Evaluate requirements and design for different contexts

5. Envisioning design alternatives using emerging technologies

6. Effective communication skills and strategies

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

On completion of this unit, students should be able to:
1 apply contemporary and traditional methods to understand user and product requirements
2 analyse and report on user evaluation and feedback for interactive applications and services
3 produce documentation, models and presentations to communicate requirements and designs to multiple stakeholders
4 evaluate and demonstrate improvements in interaction and user experience designs using current or emerging technologies

On completion of this unit, students should be able to:

  1. apply contemporary and traditional methods to understand user and product requirements
  2. analyse and report on user evaluation and feedback for interactive applications and services
  3. produce documentation, models and presentations to communicate requirements and designs to multiple stakeholders
  4. evaluate and demonstrate improvements in interaction and user experience designs using current or emerging technologies

Prescribed texts

  • No prescribed texts.

  • No prescribed texts.
Prescribed texts may change in future teaching periods.