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Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Advanced

Unit aim

This unit continues the project in ISY10221 - Computing Project I. It requires students to control and finalise their project and perform software prototyping, coding, testing and installation. Students will have opportunities to demonstrate and apply their skills of project management, software validation, programming, testing, documentation, communication and maintenance of relationships with other stakeholders. A student will demonstrate skills specific to their major of study as well as core skills applied to the project undertaken.

Unit content

There are no new topics introduced for this unit, as it is a capstone unit where you are expected to demonstrate the skills to undertake the development of a project. The topics of most relevance to achieving the goals of this unit are as follows:

  1. Project management
  2. Systems development
  3. Programming
  4. User training
  5. Report writing

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: Intellectual rigour, GA2: Creativity, GA3: Ethical practice, GA4: Knowledge of a discipline, GA5: Lifelong learning, GA6: Communication and social skills, GA7: Cultural competence
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 use project management techniques to successfully manage a substantial computing project Intellectual rigour Knowledge of a discipline Communication and social skills
2 apply appropriate systems development methodologies in the development of a computer system or computer application from a detailed system specification Creativity Knowledge of a discipline
3 develop and document user manuals and user training programs Knowledge of a discipline
4 integrate information technologies to achieve a working information system Knowledge of a discipline
5 demonstrate the ability to interact with users during all stages of system development Intellectual rigour Communication and social skills
6 develop and implement program and system testing strategies. Creativity Knowledge of a discipline

On completion of this unit, students should be able to:

  1. use project management techniques to successfully manage a substantial computing project
    • GA1: Intellectual rigour
    • GA4: Knowledge of a discipline
    • GA6: Communication and social skills
  2. apply appropriate systems development methodologies in the development of a computer system or computer application from a detailed system specification
    • GA2: Creativity
    • GA4: Knowledge of a discipline
  3. develop and document user manuals and user training programs
    • GA4: Knowledge of a discipline
  4. integrate information technologies to achieve a working information system
    • GA4: Knowledge of a discipline
  5. demonstrate the ability to interact with users during all stages of system development
    • GA1: Intellectual rigour
    • GA6: Communication and social skills
  6. develop and implement program and system testing strategies.
    • GA2: Creativity
    • GA4: Knowledge of a discipline

Prescribed texts

  • No prescribed texts.

  • No prescribed texts.
Prescribed texts may change in future study periods.