Availabilities:

Location Domestic International
Gold Coast Session 2 Session 2
Melbourne N/A Session 2,  3
Online Session 2,  3 Session 2,  3
Sydney N/A Session 2,  3

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Intermediate

Unit aim

Introduces the basic principles of object-oriented programming using a standard programming language and a learning environment. Students will gain a thorough theoretical and practical understanding of the programming process, including the ability to write and debug programs, refine code, use object-oriented development, develop appropriate algorithms and write modularised code using methods. 

Unit content

History of programming languages and environments
Classes and objects
Methods and parameters
Types and variables
Simple inheritance
Writing methods
Selection statements
Variable scope
Static methods
Modularisation
Constructors and instantiation
Object interaction
Strings and string processing
Loops and arrays

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: , GA2: , GA3: , GA4: , GA5: , GA6: , GA7:
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 design, implement, test, and debug simple programs in an object-oriented programming language
2 analyse and explain the behaviour of simple programs involving fundamental programming constructs
3 modify and expand short programs that use standard conditional and iterative control structures and functions
4 describe the mechanics of methods, parameter passing and return types, as well as issues associated with scoping
5 create algorithms for solving simple problems
6 use a programming language to implement, test, and debug algorithms for solving simple problems

On completion of this unit, students should be able to:

  1. design, implement, test, and debug simple programs in an object-oriented programming language
    • GA1:
    • GA2:
    • GA4:
  2. analyse and explain the behaviour of simple programs involving fundamental programming constructs
    • GA1:
    • GA4:
  3. modify and expand short programs that use standard conditional and iterative control structures and functions
    • GA1:
    • GA2:
    • GA4:
  4. describe the mechanics of methods, parameter passing and return types, as well as issues associated with scoping
    • GA1:
    • GA4:
  5. create algorithms for solving simple problems
    • GA1:
    • GA2:
    • GA4:
  6. use a programming language to implement, test, and debug algorithms for solving simple problems
    • GA1:
    • GA2:
    • GA4:

Prescribed texts

  • This text is highly recommended, and will be useful from Week 1 onwards.: Michael Kolling, 2016, Introduction to Programming with Greenfoot, 2, Pearson Education. ISBN: 978-0-13-405429-2.

  • This text is highly recommended and will be useful from Week 1 onwards: Michael Kolling, 2016, Introduction to Programming with Greenfoot, 2nd edn, Pearson Education. ISBN: 978-0-13-405429-2.
Prescribed texts may change in future study periods.