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Location Domestic International
Gold Coast
Online

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

Unit aim

Introduces students to the games, the people and the places associated with modern gambling. A problem-based learning approach is then used to teach students how to create a gaming room floor using both consumer behaviour and harm minimisation principles.

Unit content

Topic 1: Gambling, gaming and wagering
Topic 2: The psychology of gamblers
Topic 3: The gambling environment
Topic 4: Consumer behaviour and servicescapes
Topic 5: Gaming room design
Topic 6: Ethical practices in the provision of gambling
Topic 7: Thinking creatively
Topic 8: Creating a safer gambling environment

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

On completion of this unit, students should be able to:
1 Describe an aspect of modern gambling
2 Evaluate a gaming room floor using servicescape principles
3 Create a harm minimisation strategy

On completion of this unit, students should be able to:

  1. Describe an aspect of modern gambling
  2. Evaluate a gaming room floor using servicescape principles
  3. Create a harm minimisation strategy

Prescribed texts

  • No prescribed texts.
Prescribed texts may change in future teaching periods.