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Unit Summary
Unit aim
Introduces students to the games, the people and the places associated with modern gambling. A problem-based learning approach is then used to teach students how to create a gaming room floor using both consumer behaviour and harm minimisation principles.
Unit content
Topic 1: Gambling, gaming and wagering
Topic 2: The psychology of gamblers
Topic 3: The gambling environment
Topic 4: Consumer behaviour and servicescapes
Topic 5: Gaming room design
Topic 6: Ethical practices in the provision of gambling
Topic 7: Thinking creatively
Topic 8: Creating a safer gambling environment
Learning outcomes
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
On completion of this unit, students should be able to: | |
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1 | Describe an aspect of modern gambling |
2 | Evaluate a gaming room floor using servicescape principles |
3 | Create a harm minimisation strategy |
On completion of this unit, students should be able to:
- Describe an aspect of modern gambling
- Evaluate a gaming room floor using servicescape principles
- Create a harm minimisation strategy
Prescribed texts
- No prescribed texts.