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Location Domestic International
Online N/A

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

Faculty/College

Faculty of Education

Pre-requisites

DES10634 Design and Technology: Essential Technologies

Unit aim

Students demonstrate tool capability and advanced skills in 2D and 3D graphic design for non-computer-based graphic work. Students interpret existing graphic designs and critically analyse social, cultural, economic and environmental contexts. The nature and role of past, current and emerging technologies and associated legal and ethical aspects across graphics industries are discussed.

Unit content

Topic 1: Historical social, cultural, economic and environmental significance of graphical communications
Topic 2: Past, current and emerging technologies in the graphics industry
Topic 3: Principles, processes, tools, and techniques associated with 2D and 3D non-computer based graphic design
Topic 4: Legal, ethical and environmental issues associated with graphics industries
Topic 5: Australian and international standards and trademarks
Topic 6: Contemporary drawing techniques, principles and processes associated with graphic design and communication
Topic 7: Working with design briefs for specific clients

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

On completion of this unit, students should be able to:
1 demonstrate capability using tools and applying techniques associated with 2D and 3D graphic design for non-computer-based graphic work
2 demonstrate advanced skills in the design and creation of non-computer based graphic design production
3 critically analyse the social, cultural, economic and environmental significance of graphical communications throughout history and across cultures
4 identify and interpret graphical representation for existing designs
5 explain the role of computer and non-computer based graphics in a range of industries
6 discuss the nature and role of past, current and emerging technologies and the associated legal, ethical and environmental issues across graphics industries.

On completion of this unit, students should be able to:

  1. demonstrate capability using tools and applying techniques associated with 2D and 3D graphic design for non-computer-based graphic work
  2. demonstrate advanced skills in the design and creation of non-computer based graphic design production
  3. critically analyse the social, cultural, economic and environmental significance of graphical communications throughout history and across cultures
  4. identify and interpret graphical representation for existing designs
  5. explain the role of computer and non-computer based graphics in a range of industries
  6. discuss the nature and role of past, current and emerging technologies and the associated legal, ethical and environmental issues across graphics industries.

Prescribed texts

  • No prescribed texts.
Prescribed texts may change in future teaching periods.