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Unit Summary
Unit type
PG Coursework Unit
Credit points
12
AQF level
Level of learning
Introductory
Former School/College
Anti-requisites
have completed one of: (CSC72003 - Programming II, ISY00245 - Principles of Programming, or CSC00235 - Applications Development)
Unit aim
Presents the fundamentals of object-oriented programming using a standard programming language and an introductory development environment. This unit works with the basics of objects and classes as well as structures of objects including collections of objects and arrays. Students are given a solid introduction to libraries and interfaces, standard libraries, helper classes and documentation.
Unit content
Objects and Classes
Programming paradigms
Class definitions
Interaction of objects
Collections and Lists
Iterations over collections
Library classes and documentation
Designing classes
Creating custom classes
Exception handling
Learning outcomes
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
On completion of this unit, students should be able to: | GA1 | GA2 | GA3 | GA4 | GA5 | GA6 | GA7 | |
---|---|---|---|---|---|---|---|---|
1 | modify and expand short object-oriented programs that use standard conditional and iterative control structures and methods | |||||||
2 | design, implement, test, and debug simple programs in an object-oriented programming language | |||||||
3 | describe how the class mechanism supports encapsulation and information hiding | |||||||
4 | describe the relationship between the static structure of the class and the dynamic structure of the instances of the class | |||||||
5 | utilise iterators to access the elements of a container | |||||||
6 | describe how constructors and destructors relate to the life of an object. |
On completion of this unit, students should be able to:
-
modify and expand short object-oriented programs that use standard conditional and iterative control structures and methods
- GA2:
- GA4:
- GA5:
-
design, implement, test, and debug simple programs in an object-oriented programming language
- GA2:
- GA4:
- GA5:
-
describe how the class mechanism supports encapsulation and information hiding
- GA4:
-
describe the relationship between the static structure of the class and the dynamic structure of the instances of the class
- GA4:
-
utilise iterators to access the elements of a container
- GA4:
- GA5:
-
describe how constructors and destructors relate to the life of an object.
- GA4:
- GA5:
Prescribed texts
- No prescribed texts.
- No prescribed texts.