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Gold Coast
Session1,2
Session1,2
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Session1,2,3
Session1,2,3
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Perth
Session1,2,3
Session1,2,3
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Session1,2,3
Session1,2,3

Unit Summary

Unit type

PG Coursework Unit

Credit points

12

AQF level

8

Level of learning

Introductory

Unit aim

Presents the fundamentals of object-oriented programming using a standard programming language and an introductory development environment. This unit works with the basics of objects and classes as well as structures of objects including collections of objects and arrays. Students are given a solid introduction to libraries and interfaces, standard libraries, helper classes and documentation.

Unit content

Objects and Classes
Programming paradigms
Class definitions
Interaction of objects
Collections and Lists
Iterations over collections
Library classes and documentation
Designing classes
Creating custom classes
Exception handling

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: , GA2: , GA3: , GA4: , GA5: , GA6: , GA7:
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 modify and expand short object-oriented programs that use standard conditional and iterative control structures and methods
2 design, implement, test, and debug simple programs in an object-oriented programming language
3 describe how the class mechanism supports encapsulation and information hiding
4 describe the relationship between the static structure of the class and the dynamic structure of the instances of the class
5 utilise iterators to access the elements of a container
6 describe how constructors and destructors relate to the life of an object.

On completion of this unit, students should be able to:

  1. modify and expand short object-oriented programs that use standard conditional and iterative control structures and methods
    • GA2:
    • GA4:
    • GA5:
  2. design, implement, test, and debug simple programs in an object-oriented programming language
    • GA2:
    • GA4:
    • GA5:
  3. describe how the class mechanism supports encapsulation and information hiding
    • GA4:
  4. describe the relationship between the static structure of the class and the dynamic structure of the instances of the class
    • GA4:
  5. utilise iterators to access the elements of a container
    • GA4:
    • GA5:
  6. describe how constructors and destructors relate to the life of an object.
    • GA4:
    • GA5:

Prescribed texts

  • Prescribed text information is not currently available.

  • Prescribed text information is not currently available.

  • Barnes, DJ & Kölling, M, 2016, Objects First with Java - A Practical Introduction using BlueJ, 6th edn, Pearson. ISBN: 978-1-292-15904-1.
Prescribed texts may change in future teaching periods.