Availabilities:

Location Domestic International
China - Guangxi UST N/A Session 1
Gold Coast Session 1 Session 1
Melbourne N/A Session 1,3
Online Session 1,3 N/A
Papua New Guinea - IBSU Port Moresby N/A Session 1
Perth N/A Session 1,3
Sydney N/A Session 1,3

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Intermediate

Pre-requisites

CSC71001 - Programming I

Unit aim

Continues with the principles of object-oriented programming using a standard programming language and an intermediate development environment. This unit works with more extensive structures of objects including collections of objects and arrays. Students are given a solid introduction to libraries and interfaces, the Java standard library, helper classes and documentation.  

Unit content

Review of Objects and Classes
Programming paradigms
Class definitions
Interaction of objects
Collections and Lists
Iterations over collections
Library classes and documentation
Designing classes
Creating custom classes
Exception handing

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: Intellectual rigour, GA2: Creativity, GA3: Ethical practice, GA4: Knowledge of a discipline, GA5: Lifelong learning, GA6: Communication and social skills, GA7: Cultural competence
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 modify and expand short object-oriented programs that use standard conditional and iterative control structures and methods Creativity Knowledge of a discipline Lifelong learning
2 design, implement, test, and debug simple programs in an object-oriented programming language Creativity Knowledge of a discipline Lifelong learning
3 describe how the class mechanism supports encapsulation and information hiding Knowledge of a discipline
4 describe the relationship between the static structure of the class and the dynamic structure of the instances of the class Knowledge of a discipline
5 utilise iterators to access the elements of a container Knowledge of a discipline Lifelong learning
6 describe how constructors and destructors relate to the life of an object. Knowledge of a discipline Lifelong learning

On completion of this unit, students should be able to:

  1. modify and expand short object-oriented programs that use standard conditional and iterative control structures and methods
    • GA2: Creativity
    • GA4: Knowledge of a discipline
    • GA5: Lifelong learning
  2. design, implement, test, and debug simple programs in an object-oriented programming language
    • GA2: Creativity
    • GA4: Knowledge of a discipline
    • GA5: Lifelong learning
  3. describe how the class mechanism supports encapsulation and information hiding
    • GA4: Knowledge of a discipline
  4. describe the relationship between the static structure of the class and the dynamic structure of the instances of the class
    • GA4: Knowledge of a discipline
  5. utilise iterators to access the elements of a container
    • GA4: Knowledge of a discipline
    • GA5: Lifelong learning
  6. describe how constructors and destructors relate to the life of an object.
    • GA4: Knowledge of a discipline
    • GA5: Lifelong learning

Prescribed texts

  • Highly recommended: Barnes, DJ & Kölling, M, 2016, Object First with Java - A Practical Introduction using BlueJ, 6th edn, Pearson. ISBN: 978-1-292-15904-1.

  • Highly recommended: Barnes, DJ & Kölling, M, 2016, Object First with Java - A Practical Introduction using BlueJ, 6th edn, Pearson. ISBN: 978-1-292-15904-1.
Prescribed texts may change in future study periods.