Availabilities:

Location Domestic International
Gold Coast Session 2 Session 2
Melbourne N/A Session 2,3
Online Session 2,3 N/A
Papua New Guinea - IBSU Port Moresby N/A Session 2
Perth N/A Session 2,3
Sydney N/A Session 2,3

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Introductory

Unit aim

Introduces the basic principles of object-oriented programming using a standard programming language and a learning environment. Students will gain a thorough theoretical and practical understanding of the programming process, including the ability to write and debug programs, stepwise refine code, use object-oriented development, develop appropriate algorithms and write modularised code using methods. Emphasis in the unit is at all times on a sound understanding of the principles involved, with particular attention being paid to worked examples to demonstrate these principles in a clear and straightforward fashion.

Unit content

History of programming languages and environments
Classes and Objects
Methods and parameters
Types and variables
Simple inheritance
Writing methods
Selection statements
Variable scope
Static methods
Modularisation
Constructors and Instantiation
Object interaction
Strings and string processing
Loops and Arrays

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: Intellectual rigour, GA2: Creativity, GA3: Ethical practice, GA4: Knowledge of a discipline, GA5: Lifelong learning, GA6: Communication and social skills, GA7: Cultural competence
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 design, implement, test, and debug simple programs in an object-oriented programming language Intellectual rigour Creativity Knowledge of a discipline
2 analyse and explain the behaviour of simple programs involving the fundamental programming constructs Intellectual rigour Knowledge of a discipline
3 modify and expand short programs that use standard conditional and iterative control structures and functions Intellectual rigour Creativity Knowledge of a discipline
4 describe the mechanics of methods, parameter passing and return types, as well as the issues associated with scoping Intellectual rigour Knowledge of a discipline
5 create algorithms for solving simple problems Intellectual rigour Creativity Knowledge of a discipline
6 use a programming language to implement, test, and debug algorithms for solving simple problems. Intellectual rigour Creativity Knowledge of a discipline

On completion of this unit, students should be able to:

  1. design, implement, test, and debug simple programs in an object-oriented programming language
    • GA1: Intellectual rigour
    • GA2: Creativity
    • GA4: Knowledge of a discipline
  2. analyse and explain the behaviour of simple programs involving the fundamental programming constructs
    • GA1: Intellectual rigour
    • GA4: Knowledge of a discipline
  3. modify and expand short programs that use standard conditional and iterative control structures and functions
    • GA1: Intellectual rigour
    • GA2: Creativity
    • GA4: Knowledge of a discipline
  4. describe the mechanics of methods, parameter passing and return types, as well as the issues associated with scoping
    • GA1: Intellectual rigour
    • GA4: Knowledge of a discipline
  5. create algorithms for solving simple problems
    • GA1: Intellectual rigour
    • GA2: Creativity
    • GA4: Knowledge of a discipline
  6. use a programming language to implement, test, and debug algorithms for solving simple problems.
    • GA1: Intellectual rigour
    • GA2: Creativity
    • GA4: Knowledge of a discipline

Prescribed texts

  • Highly recommended if you are very new to programming: Kölling, M, 2016, Introduction to Programming with Greenfoot, 2nd edn, Pearson. ISBN: 013-405429-6.

  • Highly recommended if you are very new to programming: Kölling, M, 2016, Introduction to Programming with Greenfoot, 2nd edn, Pearson. ISBN: 013-405429-6.
Prescribed texts may change in future study periods.