Availabilities:

Location Domestic International
Coffs Harbour Session 2 Session 2
Online Session 2 N/A
Papua New Guinea - IBSU Enga N/A Session 2
Papua New Guinea - IBSU Port Moresby N/A Session 2

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Advanced

Unit aim

Appropriate design and utilisation of interactivity is a fundamental component of successful multimedia applications. This unit provides students with the knowledge and skills to analyse different types of interactivity in multimedia applications and to apply rapid prototyping methods to develop a highly interactive multimedia application suitable for internet delivery.

Unit content

Topic 1: User Interfaces and Feedback
Topic 2: Scripts, Classes and Objects
Topic 3: Reusable Code
Topic 4: Grouping
Topic 5: Interacting with Text
Topic 6: Design Specification Documentation
Topic 7: Game Design
Topic 8: Rapid Application Development
Topic 9: Modular Development
Topic 10: Application Control and Customisation
Topic 11: Data Storage and Tracking
Topic 12: Evaluation and Product Presentation

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: , GA2: , GA3: , GA4: , GA5: , GA6: , GA7:
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 describe and demonstrate different types of interactivity within interactive multimedia applications
2 identify the different types of user feedback used in educational and game-based multimedia applications
3 generalise the development of multimedia products across different development environments
4 produce documentation using design tools such as flowcharts, storyboards and pseudocode for complex user interactions
5 design and develop a multimedia application that is in accordance with design specifications and documentation and features a variety of appropriate types of interactivity and feedback
6 incorporate appropriate program development strategies and practices, including the development of a variety of prototypes
7 identify and incorporate suitable use of complex user-interactivity in object-oriented programming (OOP) or program-controlled environments.

On completion of this unit, students should be able to:

  1. describe and demonstrate different types of interactivity within interactive multimedia applications
    • GA1:
    • GA2:
    • GA4:
  2. identify the different types of user feedback used in educational and game-based multimedia applications
    • GA1:
    • GA4:
  3. generalise the development of multimedia products across different development environments
    • GA1:
    • GA2:
    • GA4:
  4. produce documentation using design tools such as flowcharts, storyboards and pseudocode for complex user interactions
    • GA1:
    • GA2:
    • GA4:
    • GA6:
  5. design and develop a multimedia application that is in accordance with design specifications and documentation and features a variety of appropriate types of interactivity and feedback
    • GA1:
    • GA4:
    • GA6:
  6. incorporate appropriate program development strategies and practices, including the development of a variety of prototypes
    • GA1:
    • GA4:
    • GA6:
  7. identify and incorporate suitable use of complex user-interactivity in object-oriented programming (OOP) or program-controlled environments.
    • GA2:
    • GA4:
    • GA6:

Prescribed texts

  • Rozenzweig, G, 2010, Actionscript 3.0 Game Programming University, 2nd edn, Que Publishing, Indianapolis, Indiana. ISBN: 0-7897-4732-4.
Prescribed texts may change in future teaching periods.