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Not currently available in 2017

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Introductory

Unit aim

Provides historical and theoretical perspectives on video art, sound art and digital art practices via investigations into art history, popular culture and the ubiquitous presence of new media technologies in daily life. The unit examines socio-political issues underpinning a range of time-based art practices, with a particular focus on the history of subversive and counter-cultural treatments of new media. 

Unit content

  • Origins of time-based media
  • Cinematic languages
  • New media in Dada and Surrealism
  • Formalist and structuralist treatments of video and sound
  • Music videos
  • Multimedia installation: relational and spatial aesthetics
  • Activist art and the documentary format
  • The digital revolution
  • Video/audio analysis and information literacy

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: , GA2: , GA3: , GA4: , GA5: , GA6: , GA7:
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 identify historical and contemporary approaches to video art, sound art, and digital art.
2 identify social, political and technical issues underpinning the production and consumption of time-based arts.
3 critically analyse audio/video sequences.
4 discuss time-based art practices in relation to cinematic, music and televisual culture.
5 demonstrate analytical writing skills relevant to creative arts industries.
6 demonstrate information literacy skills, including summarising information, comprehending relevant terminology and using research methods that are appropriate to a university context.

On completion of this unit, students should be able to:

  1. identify historical and contemporary approaches to video art, sound art, and digital art.
    • GA4:
  2. identify social, political and technical issues underpinning the production and consumption of time-based arts.
    • GA4:
  3. critically analyse audio/video sequences.
    • GA2:
  4. discuss time-based art practices in relation to cinematic, music and televisual culture.
    • GA5:
  5. demonstrate analytical writing skills relevant to creative arts industries.
    • GA2:
  6. demonstrate information literacy skills, including summarising information, comprehending relevant terminology and using research methods that are appropriate to a university context.
    • GA5: