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Unit Summary
Unit type
UG Coursework Unit
Credit points
12
AQF level
Level of learning
Intermediate
Former School/College
Unit aim
Analyses theories of management and applies these to the dynamic business of gaming venue operations. A facilitator approach is adopted that promotes student understanding of strategic management principles, the value of planning and the importance of accountability and governance in the gaming industry.
Unit content
Topic 1. Strategic planning
Topic 2. Governance
Topic 3. Management strategy
Topic 4. Employee satisfaction
Topic 5. Customer satisfaction
Learning outcomes
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
On completion of this unit, students should be able to: | GA1 | GA2 | GA3 | GA4 | GA5 | GA6 | GA7 | |
---|---|---|---|---|---|---|---|---|
1 | apply the key elements of the strategic planning process to a gaming scenario | |||||||
2 | communicate effectively with relevant stakeholders | |||||||
3 | model the relationship between strategic management, employee satisfaction and consumer behaviour. |
On completion of this unit, students should be able to:
-
apply the key elements of the strategic planning process to a gaming scenario
- GA1:
-
communicate effectively with relevant stakeholders
- GA6:
-
model the relationship between strategic management, employee satisfaction and consumer behaviour.
- GA4:
Prescribed texts
- No prescribed texts.