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Gold Coast Session 1 Session 1
Online Session 1 Session 1,  1

Unit Summary

Unit type

UG Coursework Unit

Credit points

12

AQF level

7

Level of learning

Intermediate

Unit aim

Introduces students to the games, the people and the places associated with modern gambling. A problem-based learning approach is then used to teach students how to create a gaming room floor using both consumer behaviour and harm minimisation principles.

Unit content

Topic 1: Gambling, gaming and wagering
Topic 2: The psychology of gamblers
Topic 3: The gambling environment
Topic 4: Consumer behaviour and servicescapes
Topic 5: Gaming room design
Topic 6: Ethical practices in the provision of gambling
Topic 7: Thinking creatively
Topic 8: Creating a safer gambling environment

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: , GA2: , GA3: , GA4: , GA5: , GA6: , GA7:
On completion of this unit, students should be able to: GA1 GA2 GA3 GA4 GA5 GA6 GA7
1 Describe an aspect of modern gambling
2 Apply consumer behaviour principles to the design of the gaming room floor
3 Create a harm minimisation strategy

On completion of this unit, students should be able to:

  1. Describe an aspect of modern gambling
    • GA4:
  2. Apply consumer behaviour principles to the design of the gaming room floor
    • GA4:
  3. Create a harm minimisation strategy
    • GA2:
    • GA3:

Prescribed texts

  • No prescribed texts.
Prescribed texts may change in future teaching periods.