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Unit Summary
Unit type
UG Coursework Unit
Credit points
12
AQF level
Level of learning
Intermediate
Former School/College
Unit aim
Introduces students to gaming in the casino, club and hotel environment through a range of activities utilising a teacher/student interaction strategy and facilitative learning. Students will challenge their concept of gambling, explore the reasons why people gamble, investigate how to play popular games and learn how gaming management can lead to a lucrative and rewarding career.
Unit content
Topic 1 Defining gambling, gaming and wagering
Topic 2 The motivations to gamble
Topic 3 The evolution of gambling
Topic 4 Types of gaming: Electronic gaming machines
Topic 5 Types of gaming: Table games
Topic 6 Management of gaming in casinos
Topic 7 Management of gaming in registered clubs
Topic 8 Management of gaming in hotels
Learning outcomes
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
On completion of this unit, students should be able to: | GA1 | GA2 | GA3 | GA4 | GA5 | GA6 | GA7 | |
---|---|---|---|---|---|---|---|---|
1 | summarise the history of gambling and the different motivations to gamble | |||||||
2 | compare the key gambling activities within different venues | |||||||
3 | plan a career in gaming management integrating the key responsibilities of gaming management positions. |
On completion of this unit, students should be able to:
-
summarise the history of gambling and the different motivations to gamble
- GA1:
-
compare the key gambling activities within different venues
- GA1:
- GA4:
-
plan a career in gaming management integrating the key responsibilities of gaming management positions.
- GA4:
- GA5:
Prescribed texts
- No prescribed texts.